Unity Development Hours
Unreal Development Hours
“We make Million Dollar Games in under $300K.”
Cups of Coffee
Study Our Guides!
So in the last article, we talked about the history of game-like experiences and how big of an impact they’ve had on our world and how they’ve evolved epicly over time. In this article, I’ll share with you some of our
You may have heard of Nike + Run Club or My Starbucks Rewards. Where you either exercise for digital badges and rewards or you get customer loyalty points for your next free cup of coffee! Now, most of you may be
What is a Rescue Operation? So what is a rescue operation? Is it rescuing someone from mortal danger? Is it rescuing someone from an enemy that kidnapped them? Well yes! That is what a rescue operation is! Operations or organized procedures
What defines what a kid’s game looks like? Should it be all cute and cuddly? Should it be educational or something hardcore that would help kids develop some survival instincts? Should it be all fun and games? OF COURSE NOT! The answer is
WHAT DO YOU DO?
Looking to build a Million Dollar Game in under $300K?
(Or a $150K game in $50K. You get the idea.)
All without cutting corners.
(“What! Balderdash. How?” See last question of the FAQ for a pictorial demonstration )
We work with the word’s most popular game engine, Unity and also with (for our money) the world’s SEXIEST: Unreal Engine 4
(Don’t ask us about CryEngine. Two developers are still in shock.)
We pack all the moving parts of game development under one roof.
We with a full blown in-house art studio and a small but absolutely NINJA server team.
What’s the catch?
You need to be involved.
We’re mercenaries who love our job.
We get excited.
We have lots of suggestions.
We give feedback, sometimes, unasked, on your ideas
But the best projects always, always involve a client excited for their vision!
WHAT IF I'M NOT EXACTLY SURE OF MY NEEDS?
If you have almost NO IDEA what you want or why, you need to spend more time thinking about your project. Start with our article on asking yourself the right questions before contracting development.
But if you have the SHAPE of the idea, the BROAD STROKES of the plan? We’ve gotten very good at teasing out the details of your needs after 2 conversations.
We shamelessly call this the double tap.
DO YOU HAVE A SPECIALIZATION?
Multiplayer Strategy Games and Educational Games.
(Honorable mentions: Hack n’ Slash titles and FPS games!)
Our Strategy Games include Tactical Board Games, competitive Clash of Clans style MMO Strategy Wargames and especially CCGs.
Our educational games range from Massively Multiplayer Online RPGs with Common Core education built right into the combat system, to full business courses delivered as dialogue based games, to VR sales training experiences.
We also do some fine work on , of course, but strategy and educational games remain our core specializations.
I'M HERE TO GET BANG FOR BUCK! AM I IN THE RIGHT PLACE?
We deliver some astounding value but we’re not bottom of the barrel pricing for this region.
If you want a “hypercasual” game with no real mechanics or original art, there are cheaper ways to do it.
IS THE CUSTOMER ALWAYS RIGHT?
We’re always loyal to our clients.
And a part of loyalty is pushing back against ideas that may be disastrous.
We don’t push opinions for the sake of pushing opinions, but we will try and tackle you if we think it’ll help you dodge a bullet.
CAN YOU EXPLAIN YOUR LOW OPERATIONAL COST IN TWO PICTURES? (Technically three)
Beauty is in the eye of the beholder, so judge for yourself. Towering heroes and snarling dragons and playful demons. Badass SWAT teams and famous cartoon characters. Gritty Warzones and fantasy castles.
UI, 3D work and illustrations. Artistic temperament not included.
Want a great game that’s lightweight, performs brilliantly on mobile devices and can leverage the massive Asset Store and community? Unity’s your girl.
Our Server Side Secret Agents have built a custom server stack that we use for everything from storing player data to matchmaking to leaderboard services.
We call it FBOMB. (And we’re sticking by it.) Check out the full list of it’s features.
We also integrate with 3rd party tools like Photon and Gamesparks where necessary, and we usually recommend Amazon Web Services for anyone looking for a cloud configuration.
This may surprise you, but companies don’t build games.
People build games.
My suggestion? Partner with people who are great at their jobs, and for whom this isn’t just a job.
Sure, we’ve dedicated our working life, day by day for years, to tackling the wonderful and thorny problems of creating games – as engineers, artists, game designers and businessmen.
But first and always, we’re gamers.
Years ago, in the throes of severe growing pains, that gratitude for getting to do what we love for a living is what kept our spirits up. In recent times, with the wind in our sails, that same gratitude keeps us grounded and focused.
We only take on a handful of clients a year. When we work together, you have our attention. Every member of the core team is a phone call away.
We’ve grown a few white hairs since our doors opened in 2013. It took a few setbacks (including the infamous Dartboard Incident). And we’ve earned our scars.
But this is the most fun any of us has ever had in our careers and you better believe it shows in our work!
Lead Server Engineer
GET YOUR ESTIMATE – FAST
We reserve the right to not entertain ludicrous (intentional or otherwise) proposals.
Otherwise, unless we’re swamped, we can usually get you estimates and breakdowns within a couple days.
The more detail you give us, the more accurate we can be so don’t spare the wordcount!