Unity Development Hours
Unreal Development Hours
“We make Million Dollar Games in under $300K.”
Cups of Coffee
Study Our Guides!
Contents INTRO Thou Shalt Remember the Goal Thou Shalt Know Thy Polybudget Thou Shalt Know Thy Bottlenecks Thou Shalt Have One Mesh to Rule Them All Thou Shalt Keep Your Textures Svelte: Keep Thou Shalt
Contents What am I making? Why am I making this? For whom am I making this? What does my vision look like up close? Google, Google, on the Desk, Has my Idea Been Done to Death? Do You Know the Unknowns? What Is This Likely to Cost? What
John Beck, Gamifying Superstar Contents Introduction What would your first response be to people who believe the education paradigm is fine as it is? How widespread is the rote-learning paradigm, and how useful is it? What's the first experience that really resonated with you and
Disclaimer: While most of this advice applies to any software outsourcing, games are our specialty. Jump to Questions Is their Production Multiplier TOO good? What do their clients have to say about them? Do they talk like experts in their field? Can they guide
WHAT DO YOU DO?
We make Million Dollar Games in under $300K.
Does that scale to $150K games? You bet – under $50K.
We create them in Unity and Unreal Engine 4, with a full blown in-house art studio and a small but absolutely NINJA server team. All without cutting corners.
How? There’s no magic to it – we’re simply lucky enough to be seasoned gamers, engineers, artists and producers in a metropolis where the rent and living expenses are around 1/5th of what they are in North America and some of Western Europe.
We pack all the moving parts of game development under one roof.
You can have your fingers in everything. Or nothing. Be as involved or as removed as you want to be.
WHAT IF I'M NOT EXACTLY SURE OF MY NEEDS?
If you have almost NO IDEA what you want or why, you need to spend more time thinking about your project. Start with our article on asking yourself the right questions before contracting development.
But if you have the SHAPE of the idea, the BROAD STROKES of the plan? We’ve gotten very good at teasing out the details of your needs after 2 conversations.
We shamelessly call this the double tap.
DO YOU HAVE A SPECIALIZATION?
Multiplayer Strategy Games and Educational Games.
(Honorable mentions: Hack n’ Slash titles and FPS games!)
Our Strategy Games include Tactical Board Games, competitive Clash of Clans style Kingdom Builder Wargames and especially CCGs.
Our educational games range from Massively Multiplayer Online RPGs with Common Core education built right into the combat system, to full business courses delivered as dialogue based games, to VR sales training experiences.
We also do some fine work on , of course, but strategy and educational games remain our core specializations.
I'M HERE TO GET BANG FOR BUCK! AM I IN THE RIGHT PLACE?
We deliver value we’re very proud of but at $15-25/hr, we’re not bottom of the barrel pricing. If you want a “hypercasual” game with no real mechanics or original art, there are cheaper ways to do it.
IS THE CUSTOMER ALWAYS RIGHT?
Well, this is awkward.
Let’s say instead that we’re always loyal to our clients. And a part of loyalty is pushing back against ideas that may be disastrous. We don’t push opinions for the sake of pushing opinions, but we will try and tackle you if we think it’ll help you dodge a bullet.
Beauty is in the eye of the beholder, so you’re the best judge of what our artists can deliver for you. We’ve made illustrations of towering heroes and snarling dragons and playful demons. 3D character models of badass SWAT teams and famous cartoon characters. Gritty Warzones and fun fantasy castles. UI that’s a character in it’s own right. [Artistic temperament not included.]
Want a great game that’s lightweight, performs brilliantly on mobile devices and can leverage the massive Asset Store and community? Unity’s your girl.
Having a great server team isn’t really a “bonus” anymore. Modern games need it like oxygen.
Our Server Side Secret Agents have built a custom server stack that we use for everything from storing player data to matchmaking to leaderboard services.
We call it FBOMB. (And we’re sticking by it.) Check out the full list of it’s features.
We also integrate with 3rd party tools like Photon and Gamesparks where necessary, and we usually recommend Amazon Web Services for anyone looking for a cloud configuration.
This may surprise you, but companies don’t build games.
People build games.
My suggestion? Partner with people who are great at their jobs, and for whom this isn’t just a job.
Sure, we’ve dedicated our working life, day by day for years, to tackling the wonderful and thorny problems of creating games – as engineers, artists, game designers and businessmen.
But first and always, we’re gamers.
Years ago, in the throes of severe growing pains, that gratitude for getting to do what we love for a living is what kept our spirits up. In recent times, with the wind in our sails, that same gratitude keeps us grounded and focused.
We only take on a handful of clients a year. When we work together, you have our attention. Every member of the core team is a phone call away.
We’ve grown a few white hairs since our doors opened in 2013. It took a few setbacks (including the infamous Dartboard Incident). And we’ve earned our scars.
But this is the most fun any of us has ever had in our careers and you better believe it shows in our work!
GET YOUR ESTIMATE – FAST
Unless we’re swamped, we can usually get you ballpark estimates within a day, and breakdowns within two. How accurate your first estimate is depends on how much detail you give us, so don’t spare the wordcount!